Trent Oster started developing games in 1994, as a game designer / artist / programmer on “Blasteroids 3D”, a truly awful 16 bit Dos game. Later that year Trent was one of six original co-founders in Bioware, working on the action game “Shattered Steel”. After splitting off in 1995 to co-found “PyroTech Studios”, Trent returned to Bioware in 1996 to ship “Shattered Steel” as lead 3D Artist/Programmer. During his time at Bioware, Trent worked as a Technical Artist, Programmer and Project Director, leading the development of the award-winning Neverwinter Nights from a one sentence description through two expansion packs and over 5 million units sold. After a stint as the Director of Technology at Bioware (and surviving two acquisitions), Trent left the company in 2009 to co-found Beamdog with former Bioware Lead-Programmer Cameron Tofer. When not rapidly switching hats from Director of Business Development to Creative Director, Trent likes to take breaks in the soothing environment of his Mazda RX-7 Road Race car.